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	<title>Comments on: A good Pseudo-Random Number Generator (PRNG)</title>
	<atom:link href="http://lab.polygonal.de/2007/04/21/a-good-pseudo-random-number-generator-prng/feed/" rel="self" type="application/rss+xml" />
	<link>http://lab.polygonal.de/2007/04/21/a-good-pseudo-random-number-generator-prng/</link>
	<description>game development blog</description>
	<pubDate>Sun, 21 Mar 2010 04:01:29 +0000</pubDate>
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		<title>By: Michael</title>
		<link>http://lab.polygonal.de/2007/04/21/a-good-pseudo-random-number-generator-prng/comment-page-1/#comment-179855</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Sun, 21 Feb 2010 13:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/2007/04/21/a-good-pseudo-random-number-generator-prng/#comment-179855</guid>
		<description>I can't reproduce this. there are many seed values that also generate values close to 1, like 985675</description>
		<content:encoded><![CDATA[<p>I can&#8217;t reproduce this. there are many seed values that also generate values close to 1, like 985675</p>
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		<title>By: guillaume</title>
		<link>http://lab.polygonal.de/2007/04/21/a-good-pseudo-random-number-generator-prng/comment-page-1/#comment-179006</link>
		<dc:creator>guillaume</dc:creator>
		<pubDate>Fri, 12 Feb 2010 14:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/2007/04/21/a-good-pseudo-random-number-generator-prng/#comment-179006</guid>
		<description>Hi, 

Thanks for it, I use it with the nextDouble() method and it appear that the first call to this method always return a value near zero, with a lot of different seed.

Have you ever note this problem?

An issue?

Thanks!</description>
		<content:encoded><![CDATA[<p>Hi, </p>
<p>Thanks for it, I use it with the nextDouble() method and it appear that the first call to this method always return a value near zero, with a lot of different seed.</p>
<p>Have you ever note this problem?</p>
<p>An issue?</p>
<p>Thanks!</p>
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	<item>
		<title>By: JK</title>
		<link>http://lab.polygonal.de/2007/04/21/a-good-pseudo-random-number-generator-prng/comment-page-1/#comment-177132</link>
		<dc:creator>JK</dc:creator>
		<pubDate>Wed, 27 Jan 2010 09:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/2007/04/21/a-good-pseudo-random-number-generator-prng/#comment-177132</guid>
		<description>Thanks, I was trying hard to figure out how to do this! Very useful and easy to use.</description>
		<content:encoded><![CDATA[<p>Thanks, I was trying hard to figure out how to do this! Very useful and easy to use.</p>
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	<item>
		<title>By: Greg</title>
		<link>http://lab.polygonal.de/2007/04/21/a-good-pseudo-random-number-generator-prng/comment-page-1/#comment-167642</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Fri, 30 Oct 2009 10:51:54 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/2007/04/21/a-good-pseudo-random-number-generator-prng/#comment-167642</guid>
		<description>Found the issue! I *was* going mad, but I'll write it up here in case anyone is having the same problem.

I was using the standard Flash AS3 Math.random to generate the seed for your PR - and that's time-based! So adding trace statements made it load slower, which in turn changed everything else. Or rather, *not* adding trace statement caused it to generate the same numbers over again, which I thought was the PRNG's doing, but really wasn't. How strange!</description>
		<content:encoded><![CDATA[<p>Found the issue! I *was* going mad, but I&#8217;ll write it up here in case anyone is having the same problem.</p>
<p>I was using the standard Flash AS3 Math.random to generate the seed for your PR - and that&#8217;s time-based! So adding trace statements made it load slower, which in turn changed everything else. Or rather, *not* adding trace statement caused it to generate the same numbers over again, which I thought was the PRNG&#8217;s doing, but really wasn&#8217;t. How strange!</p>
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	<item>
		<title>By: Michael</title>
		<link>http://lab.polygonal.de/2007/04/21/a-good-pseudo-random-number-generator-prng/comment-page-1/#comment-167572</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Thu, 29 Oct 2009 22:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/2007/04/21/a-good-pseudo-random-number-generator-prng/#comment-167572</guid>
		<description>maybe a compiler bug, who knows. if you can reproduce the problem with a few lines drop me a note.</description>
		<content:encoded><![CDATA[<p>maybe a compiler bug, who knows. if you can reproduce the problem with a few lines drop me a note.</p>
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