‘Data Structures For Game Development’ finished

May 2, 2007 on 3:55 pm | In Actionscript, data structures | 6 Comments

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My data structures library is finished and will be released next week as open source under the MIT-license. It has been converted to AS3, enhanced and simplified in numerous ways. What’s left to do is writing some code examples and improving documentation.

The library, of course, can be used for anything, not just games. But I have developed it with games in mind, where each structure is designed to be as simple and fast as possible, leaving only a minimum implementation (which also means that I didn’t care much about applying strict design patterns and OOP-rules).

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  1. hi- really looking forward to this. will it include your box2D-like engine?

    Comment by sean — May, 2 2007 #

  2. Cool! Been looking forward to these!

    Comment by sascha/hdrs — May, 3 2007 #

  3. This is great! Can’t wait for the release!

    Comment by Michael — May, 3 2007 #

  4. @sean: this only includes data structures (besides which I also use in my physics engine ;-)).

    Comment by mike — May, 3 2007 #

  5. great news! looking forward to this.
    btw. will your physics engine also go open source?

    Comment by stef — May, 4 2007 #

  6. It will be free for private use, but I have not decided yet if it will go open source or not, let me first finish it ;-)

    Comment by mike — May, 4 2007 #

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