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	<title>Comments on: Data structures example: linked lists</title>
	<atom:link href="http://lab.polygonal.de/2007/08/13/data-structures-example-linked-lists/feed/" rel="self" type="application/rss+xml" />
	<link>http://lab.polygonal.de/2007/08/13/data-structures-example-linked-lists/</link>
	<description>game development blog</description>
	<pubDate>Sun, 21 Mar 2010 03:47:11 +0000</pubDate>
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		<title>By: Ajeet</title>
		<link>http://lab.polygonal.de/2007/08/13/data-structures-example-linked-lists/comment-page-1/#comment-176804</link>
		<dc:creator>Ajeet</dc:creator>
		<pubDate>Sat, 23 Jan 2010 09:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/2007/08/13/data-structures-example-linked-lists/#comment-176804</guid>
		<description>It's really a nice example of linked list...</description>
		<content:encoded><![CDATA[<p>It&#8217;s really a nice example of linked list&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Michael</title>
		<link>http://lab.polygonal.de/2007/08/13/data-structures-example-linked-lists/comment-page-1/#comment-166365</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Tue, 13 Oct 2009 20:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/2007/08/13/data-structures-example-linked-lists/#comment-166365</guid>
		<description>as3ds is not updated anymore, but the hx3ds package contains a swc file for targeting AS3 -  auto-completion is a bit fishy but this will change in the future. easiest way to get it: run the haxe installer, then in the command prompt type: haxelib install hx3ds This will download everything to  haxedir/lib/hx3ds</description>
		<content:encoded><![CDATA[<p>as3ds is not updated anymore, but the hx3ds package contains a swc file for targeting AS3 -  auto-completion is a bit fishy but this will change in the future. easiest way to get it: run the haxe installer, then in the command prompt type: haxelib install hx3ds This will download everything to  haxedir/lib/hx3ds</p>
]]></content:encoded>
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	<item>
		<title>By: winxalex</title>
		<link>http://lab.polygonal.de/2007/08/13/data-structures-example-linked-lists/comment-page-1/#comment-166346</link>
		<dc:creator>winxalex</dc:creator>
		<pubDate>Tue, 13 Oct 2009 14:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/2007/08/13/data-structures-example-linked-lists/#comment-166346</guid>
		<description>var node:Node=new Node(null);
for(node=list.head;node.next!=null;node=node.next)
{
}</description>
		<content:encoded><![CDATA[<p>var node:Node=new Node(null);<br />
for(node=list.head;node.next!=null;node=node.next)<br />
{<br />
}</p>
]]></content:encoded>
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	<item>
		<title>By: winxalex</title>
		<link>http://lab.polygonal.de/2007/08/13/data-structures-example-linked-lists/comment-page-1/#comment-166345</link>
		<dc:creator>winxalex</dc:creator>
		<pubDate>Tue, 13 Oct 2009 14:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/2007/08/13/data-structures-example-linked-lists/#comment-166345</guid>
		<description>I hope that base version is not obsolite and ds would got refinements too.
Thx</description>
		<content:encoded><![CDATA[<p>I hope that base version is not obsolite and ds would got refinements too.<br />
Thx</p>
]]></content:encoded>
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	<item>
		<title>By: Michael</title>
		<link>http://lab.polygonal.de/2007/08/13/data-structures-example-linked-lists/comment-page-1/#comment-166344</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Tue, 13 Oct 2009 14:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/2007/08/13/data-structures-example-linked-lists/#comment-166344</guid>
		<description>I understand - removal of nodes is a bit painful. I've refined linked lists in the hx3ds library, which is a port of as3ds to HaXe. You can get it from here: http://lib.haxe.org/p/hx3ds. Removal then works like this:

var obj = new Obj();
var node:DLLNode&lt;Obj&gt; = linkedList.append(obj);
...
node.remove(); //unlink from ll

but you still have to keep track of the nodes somewhere... I usually store them inside the data that was added.</description>
		<content:encoded><![CDATA[<p>I understand - removal of nodes is a bit painful. I&#8217;ve refined linked lists in the hx3ds library, which is a port of as3ds to HaXe. You can get it from here: <a href="http://lib.haxe.org/p/hx3ds" rel="nofollow">http://lib.haxe.org/p/hx3ds</a>. Removal then works like this:</p>
<p>var obj = new Obj();<br />
var node:DLLNode<obj> = linkedList.append(obj);<br />
&#8230;<br />
node.remove(); //unlink from ll</p>
<p>but you still have to keep track of the nodes somewhere&#8230; I usually store them inside the data that was added.</obj></p>
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