<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: Quadtree demonstration</title>
	<atom:link href="http://lab.polygonal.de/2007/09/09/quadtree-demonstration/feed/" rel="self" type="application/rss+xml" />
	<link>http://lab.polygonal.de/2007/09/09/quadtree-demonstration/</link>
	<description>game development blog</description>
	<pubDate>Fri, 19 Mar 2010 07:27:29 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Joran</title>
		<link>http://lab.polygonal.de/2007/09/09/quadtree-demonstration/comment-page-1/#comment-174748</link>
		<dc:creator>Joran</dc:creator>
		<pubDate>Fri, 01 Jan 2010 18:23:45 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/2007/09/09/quadtree-demonstration/#comment-174748</guid>
		<description>I looked trough your code and I allready found the answer! Sorry for bothering you. :)</description>
		<content:encoded><![CDATA[<p>I looked trough your code and I allready found the answer! Sorry for bothering you. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joran</title>
		<link>http://lab.polygonal.de/2007/09/09/quadtree-demonstration/comment-page-1/#comment-174743</link>
		<dc:creator>Joran</dc:creator>
		<pubDate>Fri, 01 Jan 2010 16:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/2007/09/09/quadtree-demonstration/#comment-174743</guid>
		<description>Hi

I had a quick question, maybe you can help me.
I'm trying to figure out the basics of quadtrees and I was wondering the following:
Do you update the quadtree everytime the objects move? Or do you simply create a new one?
Thanks in advance!

Joran</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>I had a quick question, maybe you can help me.<br />
I&#8217;m trying to figure out the basics of quadtrees and I was wondering the following:<br />
Do you update the quadtree everytime the objects move? Or do you simply create a new one?<br />
Thanks in advance!</p>
<p>Joran</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael</title>
		<link>http://lab.polygonal.de/2007/09/09/quadtree-demonstration/comment-page-1/#comment-171432</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Wed, 02 Dec 2009 09:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/2007/09/09/quadtree-demonstration/#comment-171432</guid>
		<description>the quadtree is included in motor2: http://polygonal.googlecode.com/files/motor2_0.9.1.zip</description>
		<content:encoded><![CDATA[<p>the quadtree is included in motor2: <a href="http://polygonal.googlecode.com/files/motor2_0.9.1.zip" rel="nofollow">http://polygonal.googlecode.com/files/motor2_0.9.1.zip</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hubert Hölzl</title>
		<link>http://lab.polygonal.de/2007/09/09/quadtree-demonstration/comment-page-1/#comment-171398</link>
		<dc:creator>Hubert Hölzl</dc:creator>
		<pubDate>Wed, 02 Dec 2009 01:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/2007/09/09/quadtree-demonstration/#comment-171398</guid>
		<description>Hi,

that's really cool I think, good work.
I'm trying to implement quadtrees in AS3 too, but I'm not sure if I'm doing right.
Probably you could send me the source code of your project? That would be very cool!

thanks,
Hubert</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>that&#8217;s really cool I think, good work.<br />
I&#8217;m trying to implement quadtrees in AS3 too, but I&#8217;m not sure if I&#8217;m doing right.<br />
Probably you could send me the source code of your project? That would be very cool!</p>
<p>thanks,<br />
Hubert</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael</title>
		<link>http://lab.polygonal.de/2007/09/09/quadtree-demonstration/comment-page-1/#comment-166254</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Mon, 12 Oct 2009 12:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/2007/09/09/quadtree-demonstration/#comment-166254</guid>
		<description>you are right, in the worst case a very small object can reside in the root node if it's exactly in the middle BUT as an object gets smaller this happens the less and less often so it's not really an issue. Otherwise you would have to register an object with all overlapping nodes which is more expensive.</description>
		<content:encoded><![CDATA[<p>you are right, in the worst case a very small object can reside in the root node if it&#8217;s exactly in the middle BUT as an object gets smaller this happens the less and less often so it&#8217;s not really an issue. Otherwise you would have to register an object with all overlapping nodes which is more expensive.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
