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	<title>Comments on: Motor Physics goes Open Source</title>
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	<link>http://lab.polygonal.de/2007/10/02/motor-physics-goes-open-source/</link>
	<description>game development blog</description>
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		<title>By: ?????? ???????? ?????? ???? AS2 ? AS3 &#124; Let's share knowledge</title>
		<link>http://lab.polygonal.de/2007/10/02/motor-physics-goes-open-source/comment-page-1/#comment-136725</link>
		<dc:creator>?????? ???????? ?????? ???? AS2 ? AS3 &#124; Let's share knowledge</dc:creator>
		<pubDate>Sat, 07 Mar 2009 22:21:58 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/2007/10/02/motor-physics-goes-open-source/#comment-136725</guid>
		<description>[...] Motor Physics ????? ?????? ?? ???? ?????? ????? ?? ??? ?????? zlib/libpng ?? ????. [...]</description>
		<content:encoded><![CDATA[<p>[...] Motor Physics ????? ?????? ?? ???? ?????? ????? ?? ??? ?????? zlib/libpng ?? ????. [...]</p>
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		<title>By: Box2DFlashAS3 - a library to watch : Emanuele Feronato</title>
		<link>http://lab.polygonal.de/2007/10/02/motor-physics-goes-open-source/comment-page-1/#comment-122678</link>
		<dc:creator>Box2DFlashAS3 - a library to watch : Emanuele Feronato</dc:creator>
		<pubDate>Tue, 23 Dec 2008 11:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/2007/10/02/motor-physics-goes-open-source/#comment-122678</guid>
		<description>[...] project based on Box2D is motor to be released open source before the end of this [...]</description>
		<content:encoded><![CDATA[<p>[...] project based on Box2D is motor to be released open source before the end of this [...]</p>
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		<title>By: Primeiros passos com o APE - Actionscript Physics Engine at Bruno Mikoski</title>
		<link>http://lab.polygonal.de/2007/10/02/motor-physics-goes-open-source/comment-page-1/#comment-63155</link>
		<dc:creator>Primeiros passos com o APE - Actionscript Physics Engine at Bruno Mikoski</dc:creator>
		<pubDate>Tue, 24 Jun 2008 23:53:40 +0000</pubDate>
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		<description>[...] Motor Physics [...]</description>
		<content:encoded><![CDATA[<p>[...] Motor Physics [...]</p>
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		<title>By: HappyMan</title>
		<link>http://lab.polygonal.de/2007/10/02/motor-physics-goes-open-source/comment-page-1/#comment-59072</link>
		<dc:creator>HappyMan</dc:creator>
		<pubDate>Mon, 16 Jun 2008 06:45:23 +0000</pubDate>
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		<description>A brave and definitely the best move for the technology and yourself in the future. I will promote your products to as many of my clients as I can.

Open Source rocks.</description>
		<content:encoded><![CDATA[<p>A brave and definitely the best move for the technology and yourself in the future. I will promote your products to as many of my clients as I can.</p>
<p>Open Source rocks.</p>
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		<title>By: theTudor</title>
		<link>http://lab.polygonal.de/2007/10/02/motor-physics-goes-open-source/comment-page-1/#comment-24146</link>
		<dc:creator>theTudor</dc:creator>
		<pubDate>Fri, 21 Dec 2007 15:39:38 +0000</pubDate>
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		<description>DUDE ! 10 days to go ? Right ?

I got this question: how different is the API gonna be from Box2D, cos i&#039;m kinda writing an wrapper on top of Box2D, to be able to switch to Motor, and i&#039;m kinda curious... 

Like maybe some API spoilers, before release ?</description>
		<content:encoded><![CDATA[<p>DUDE ! 10 days to go ? Right ?</p>
<p>I got this question: how different is the API gonna be from Box2D, cos i&#8217;m kinda writing an wrapper on top of Box2D, to be able to switch to Motor, and i&#8217;m kinda curious&#8230; </p>
<p>Like maybe some API spoilers, before release ?</p>
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