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	<title>Comments on: A little alchemy in hx3ds</title>
	<atom:link href="http://lab.polygonal.de/2009/03/14/a-little-alchemy-in-hx3ds/feed/" rel="self" type="application/rss+xml" />
	<link>http://lab.polygonal.de/2009/03/14/a-little-alchemy-in-hx3ds/</link>
	<description>game development blog</description>
	<pubDate>Fri, 12 Mar 2010 01:58:12 +0000</pubDate>
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		<title>By: Kyle</title>
		<link>http://lab.polygonal.de/2009/03/14/a-little-alchemy-in-hx3ds/comment-page-1/#comment-179858</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Sun, 21 Feb 2010 13:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/?p=474#comment-179858</guid>
		<description>I found out the problem. You can't have internal classes declared in the same file as other classes or something like that. I think it was a CS4 thing. So I had to take the HashMapIterator and the other one out of the HashMap class and create their on classes.</description>
		<content:encoded><![CDATA[<p>I found out the problem. You can&#8217;t have internal classes declared in the same file as other classes or something like that. I think it was a CS4 thing. So I had to take the HashMapIterator and the other one out of the HashMap class and create their on classes.</p>
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		<title>By: Michael</title>
		<link>http://lab.polygonal.de/2009/03/14/a-little-alchemy-in-hx3ds/comment-page-1/#comment-179857</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Sun, 21 Feb 2010 13:45:44 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/?p=474#comment-179857</guid>
		<description>I can't reproduce this with latest swc version:
var hashmap:HashMap = new HashMap();
var size:int = hashmap.size();
trace(size); //0</description>
		<content:encoded><![CDATA[<p>I can&#8217;t reproduce this with latest swc version:<br />
var hashmap:HashMap = new HashMap();<br />
var size:int = hashmap.size();<br />
trace(size); //0</p>
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		<title>By: Kyle</title>
		<link>http://lab.polygonal.de/2009/03/14/a-little-alchemy-in-hx3ds/comment-page-1/#comment-177899</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Tue, 02 Feb 2010 20:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/?p=474#comment-177899</guid>
		<description>Hi! Whenever I try to use a HashMap I get this error:

1044: Interface method get size in namespace de.polygonal.ds:Collection not implemented by class de.polygonal.ds:HashMap.

Can you tell me why? Thanks!

Kyle</description>
		<content:encoded><![CDATA[<p>Hi! Whenever I try to use a HashMap I get this error:</p>
<p>1044: Interface method get size in namespace de.polygonal.ds:Collection not implemented by class de.polygonal.ds:HashMap.</p>
<p>Can you tell me why? Thanks!</p>
<p>Kyle</p>
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	<item>
		<title>By: Adobe, Please Buy HaXe. &#8211; CoderHump.com</title>
		<link>http://lab.polygonal.de/2009/03/14/a-little-alchemy-in-hx3ds/comment-page-1/#comment-177373</link>
		<dc:creator>Adobe, Please Buy HaXe. &#8211; CoderHump.com</dc:creator>
		<pubDate>Fri, 29 Jan 2010 23:37:18 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/?p=474#comment-177373</guid>
		<description>[...] HaXe is cool not only for platform compatibility with things like the iPhone (and who knows &#8211; maybe other platforms like Android or Windows Mobile), but also for its language features. They deployed support for the new Flash 10 high-performance memory intrinsics before the official Adobe compiler. HaXe has generics/templates, decent conditional compilation, inlining, advanced typing a lot more. The biggest claim to fame HaXe has is a big performance margin over AS3, as well as better memory management options. [...]</description>
		<content:encoded><![CDATA[<p>[...] HaXe is cool not only for platform compatibility with things like the iPhone (and who knows &#8211; maybe other platforms like Android or Windows Mobile), but also for its language features. They deployed support for the new Flash 10 high-performance memory intrinsics before the official Adobe compiler. HaXe has generics/templates, decent conditional compilation, inlining, advanced typing a lot more. The biggest claim to fame HaXe has is a big performance margin over AS3, as well as better memory management options. [...]</p>
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	<item>
		<title>By: Michael</title>
		<link>http://lab.polygonal.de/2009/03/14/a-little-alchemy-in-hx3ds/comment-page-1/#comment-158366</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Tue, 04 Aug 2009 10:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/?p=474#comment-158366</guid>
		<description>I managed to compile the complete hx3ds package into a swc file (to be released soon) and everything works fine. The problem is that as3 does not support function inlining, which makes the Memory classes much slower than a Vector because every access to the memory needs a function call.</description>
		<content:encoded><![CDATA[<p>I managed to compile the complete hx3ds package into a swc file (to be released soon) and everything works fine. The problem is that as3 does not support function inlining, which makes the Memory classes much slower than a Vector because every access to the memory needs a function call.</p>
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