After a long silence it’s time to update my blog again. So what happened? I moved from AS3 to HaXe and actually published my first flash game written in HaXe. This was a very ambitious job and virtually took all my time because in addition to a very tight deadline I had to port my AS3 libraries to HaXe.

By the time the game was finished I started to work on a single open source library called polygonal as a replacement for the as3ds and motor2 project. The latter simply became unmanageable as it was using many other small libraries – so it made sense to bundle everything and provide a single out of the box solution, rather than creating a bunch of small projects.

Meanwhile, the polygonal project is hosted here: http://code.google.com/p/polygonal/
The next task is to update the physics engine so it compiles against the new library.

7 thoughts on “Updates”

  1. sounds great michael! cant wait to start using motor2 haxe version.
    Its been a long silence, but good to hear that its coming together for you.

  2. really great work. I played around with your graphbuilder and pathfinder example. I would implement your new libraries, but i can’t get it to work. Can you help me? I use Flash CS3 combined with Flashdevelop implemented over documentclass. I tryed to add the library how you describe it on

    The error is always flash.Boot is no “kompilierungszeit konstante. I think the problem is somewhere in the fla settings, because i can only set a swc-path in CS4. Do you have any suggestions?

    Thanks Mane

    1. I’m sorry, but I’ve never figured out how to create a SWC file so it works with CS3 (so far only CS4 has some basic support for SWC files that were created outside the Flash IDE)

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