Showcase of commissioned work (excerpt).
Bubble Woods
Client: own production
Task: Complete frontend including game engine and gui framework, written in Haxe.
Jewelish (working title)
Client: Kaisergames
Task: Bejeweled-style game engine, written in Haxe.

Doodleball
Client: WMTeam (concept/design WM Team)
Task: Complete game engine, written in Haxe.
Adventure Rick 4
Client: Tipp24 Entertainment GmbH (concept/design Tipp24 Entertainment GmbH)
Task: Complete game engine (frontend & backend), written in Haxe and Java.
Adventure Rick 3
Client: Tipp24 Entertainment GmbH (concept/design Tipp24 Entertainment GmbH)
Task: Complete game engine (frontend & backend), written in ActionScript 3.0 and Java.
Adventure Rick 2
Client: Tipp24 Entertainment GmbH (concept/design Tipp24 Entertainment GmbH)
Task: Complete game engine (frontend & backend), written in ActionScript 3.0 and Java.
Poppin’Balls
Client: WMTeam (concept/design WM Team)
Task: Complete game engine.
ContiSpeedSoccer
Client: WMTeam (concept/design WM Team)
Task: Complete game engine with physics, 3D perspective view and multi-player logic.
Some unique features are time-synchronization for latency compensation and swept volume tests (continuous collision detection) for fast moving objects.
Firefighter – The Mission
Client: WM Team (concept/design WM Team)
Task: Complete game engine with isometric view.
NHN Netzwerk
Client: NHN Netzwerk / Volkswagen (german language only)
Your objective is to find all Volkswagen locations worldwide. The name of a city is given, and you have to first guess the continent, then the country and finally point to the exact location on the map. When you are done, you get some information about the culture and habits of the country.










