MemoryManager revised

Starting with DS version 1.1, there is now a new MemoryManager available, which was almost written from scratch. My past experience showed that the former implementation was somewhat limited, as you were forced to preallocate a fixed amount of memory prior to your application’s entry point. The new version now supports dynamic memory allocation, so […]

A little alchemy in hx3ds

haXe provides an easy API for a bunch of special byte code instructions which were silently included in the flash player 10 release and are mainly used by the alchemy toolkit. All the functionality is found inside the flash.Memory class. Here is a basic example on how to use the Virtual Memory API: var bytes:ByteArray […]