Collision detection with Recursive Dimensional Clustering

November 13, 2006 on 4:48 pm | In Actionscript, Games, data structures | No Comments

I have written a tutorial about speeding up collision detection using a space partitioning algorithm called Recursive Dimensional Clustering. Watch a demo. You can find the full article and source code here.

A flash BitVector class

August 13, 2006 on 4:06 pm | In Actionscript, data structures | 1 Comment

I have written an article about BitVectors, which you can read here.

Data structures for game developers

August 2, 2006 on 6:02 pm | In Actionscript, data structures | 1 Comment

One of my bigger projects of the last months was writing some efficient data structures useful for game programming. I’ll release the package as open source as soon as I have the time to write the API for it. I’m using the classes for some months now so they already should be pretty bug-free and stable ;-)

The package will contain the following classes and some fast algorithms for searching arrays.

  • Arrayed Queue
  • 2D Array
  • 3D Array
  • Arrayed Stack
  • BinarySearchTree
  • BinaryTree
  • BitVector
  • Singly Linked List
  • Doubly Linked List
  • Graph
  • HashTable
  • Heap
  • Linked Queue
  • Linked Stack
  • Tree
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