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	<title>Comments for polygonal labs</title>
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	<link>http://lab.polygonal.de</link>
	<description>game development blog</description>
	<pubDate>Wed, 17 Mar 2010 04:03:26 +0000</pubDate>
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		<title>Comment on MemoryManager revisited by Michael</title>
		<link>http://lab.polygonal.de/2010/03/15/memorymanager-revisited/comment-page-1/#comment-181868</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Tue, 16 Mar 2010 14:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/?p=1230#comment-181868</guid>
		<description>There is a thread about FDT &amp; HaXe in the mailing list: http://n2.nabble.com/haXe-support-in-FDT-td4713923.html#a4713923 I really hope the FDT guys will support HaXe soon so more developers jump on the HaXe train :)</description>
		<content:encoded><![CDATA[<p>There is a thread about FDT &#038; HaXe in the mailing list: <a href="http://n2.nabble.com/haXe-support-in-FDT-td4713923.html#a4713923" rel="nofollow">http://n2.nabble.com/haXe-support-in-FDT-td4713923.html#a4713923</a> I really hope the FDT guys will support HaXe soon so more developers jump on the HaXe train :)</p>
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		<title>Comment on MemoryManager revisited by sascha/hdrs</title>
		<link>http://lab.polygonal.de/2010/03/15/memorymanager-revisited/comment-page-1/#comment-181842</link>
		<dc:creator>sascha/hdrs</dc:creator>
		<pubDate>Tue, 16 Mar 2010 10:52:04 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/?p=1230#comment-181842</guid>
		<description>Great stuff, as usual! haXe support has been announced for FDT4! I hope there is truth to that because then I finally also can become one of the haXe high rollers! ;-)</description>
		<content:encoded><![CDATA[<p>Great stuff, as usual! haXe support has been announced for FDT4! I hope there is truth to that because then I finally also can become one of the haXe high rollers! ;-)</p>
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		<title>Comment on MemoryManager revisited by uberVU - social comments</title>
		<link>http://lab.polygonal.de/2010/03/15/memorymanager-revisited/comment-page-1/#comment-181772</link>
		<dc:creator>uberVU - social comments</dc:creator>
		<pubDate>Mon, 15 Mar 2010 21:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/?p=1230#comment-181772</guid>
		<description>&lt;strong&gt;Social comments and analytics for this post...&lt;/strong&gt;

This post was mentioned on Twitter by polygonal: ds 1.1 released http://bit.ly/7tWVsT and blog updated http://bit.ly/9XEklj...</description>
		<content:encoded><![CDATA[<p><strong>Social comments and analytics for this post&#8230;</strong></p>
<p>This post was mentioned on Twitter by polygonal: ds 1.1 released <a href="http://bit.ly/7tWVsT" rel="nofollow">http://bit.ly/7tWVsT</a> and blog updated <a href="http://bit.ly/9XEklj.." rel="nofollow">http://bit.ly/9XEklj..</a>.</p>
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		<title>Comment on Recursive Dimensional Clustering by links for 2010-03-10 &#171; test</title>
		<link>http://lab.polygonal.de/articles/recursive-dimensional-clustering/comment-page-1/#comment-181313</link>
		<dc:creator>links for 2010-03-10 &#171; test</dc:creator>
		<pubDate>Thu, 11 Mar 2010 03:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/articles/recursive-dimensional-clustering/#comment-181313</guid>
		<description>[...] polygonal labs » Recursive Dimensional Clustering [...]</description>
		<content:encoded><![CDATA[<p>[...] polygonal labs » Recursive Dimensional Clustering [...]</p>
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		<title>Comment on Bitwise gems - fast integer math by Flex 4 Optimize those Item Renderers &#124; Tyrone Neill</title>
		<link>http://lab.polygonal.de/2007/05/10/bitwise-gems-fast-integer-math/comment-page-2/#comment-180858</link>
		<dc:creator>Flex 4 Optimize those Item Renderers &#124; Tyrone Neill</dc:creator>
		<pubDate>Fri, 05 Mar 2010 22:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://lab.polygonal.de/2007/05/10/bitwise-gems-fast-integer-math/#comment-180858</guid>
		<description>[...] Integer math: http://lab.polygonal.de/2007/05/10/bitwise-gems-fast-integer-math/ If you constantly have to measure items for display (positions etc&#8230;) it can have a lot of [...]</description>
		<content:encoded><![CDATA[<p>[...] Integer math: <a href="http://lab.polygonal.de/2007/05/10/bitwise-gems-fast-integer-math/" rel="nofollow">http://lab.polygonal.de/2007/05/10/bitwise-gems-fast-integer-math/</a> If you constantly have to measure items for display (positions etc&#8230;) it can have a lot of [...]</p>
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