“Introduction to ds” is a slide presentation/manual about ds which I started last year. I never had enough time to finish it quickly so I wrote it now and then and just recently finished it.
The presentation explains the concepts and design decisions behind ds, provides short code examples to demonstrate basic usage and covers each data structure in a few words. I tried to squeeze in as much information as possible but due to the complexity of the topic it’s impossible to go into detail – each data structure alone could easily fill a presentation…
Code examples are all in haXe language, but converting to AS3 is simply a matter of removing type parameters <T> and renaming Int to int, Float to Number and so on.
“Introduction to ds” (pdf)
Or watch it on slideshare.net:
I hope you find it useful! (if you are an experienced game programmer you will be probably bored ;))
A great HaXe feature is that you can define your own Iterator and execute it with the for-syntax.
It can be used in many different ways and drastically improves readability of your code. AS3 developers often need to look at the display list, so I wrote a basic DisplayListIterator to handle this task. Here is an example:
for (i in Lib.current.stage) trace(i);
This will print out all display objects in the display list.
If you are not familiar with HaXe, Lib.current.stage points to the MovieClip of the Document class, and the using statement automatically creates a DisplayListIterator whenever it is called on a DisplayObjectContainer. So the statement ‘Class.method(arg)’ is transformed to ‘arg.method()’. Without ‘using’ I would have to write:
for (i in new DisplayListIterator(Lib.current.stage)) trace(i);
Let’s finish with a simple example that changes the text color of all text fields to red inside a DisplayObjectContainer.
var container:Sprite = myTextFieldContainer;
for (i in container)
if (Std.is(i, TextField))
cast(i, TextField).textColor = 0xff0000;
Useful, isn’t it :)